Macintosh shufflepuck cafe4/2/2023 ![]() You can challenge these regulars to one-off matches or enter a tournament. In a tournament, you work your way up from the weakest to the strongest opponent - at least, you try to. There are several game modes, where a single player can attain a tournament, competing against all the opponents who also visit the Cafe or player can also practise with each opponent, to find out his/her/its weakness in a single player match. It was published by Ubi Soft (and later Brderbund) in 1989, for the Amiga, Atari ST, Macintosh, Amstrad CPC and DOS operating systems. This begins with the feeble novice Skip Feeney, who'll compliment you on your fine skills, then steps up to a midget alien, a seasoned veteran shufflepuck player, an increasingly inebriated champagne-loving serpent, and onwards, eventually reaching the street-tough Biff, who is the reigning champion. Shufflepuck Cafe is a computer game simulation of air hockey developed by Domark. In one-off matches you can customise the playing conditions - increasing the size or power of your paddle, adding a weighted block to the centre of the table for a little unpredictability, or, if competing against the robot, modifying the attributes of your opponent. Think twice before making your own paddle ridiculously wide - it may make defence easier, but your ability to send a crazy, unstoppable shot scooting towards your opponent will be severely hampered.Įach opponent has his/her/its own patterns and idiosyncrasies - many comedic, such as the serpent Lexan who sips champagne, hiccups, and eventually passes out, or the mysteriously calm alien Nerual, who periodically opens his (her?) robe to reveal a smirking face at around chest level. Shufflepuck Cafe (1990)(Broderbund)anon Bootunreleased ROM download is available to play for Apple II GS. These character quirks extend to the gameplay, with some of them even doubling as tells for what your opponent will do next. Shufflepuck Caf, Brderbund, 1988 The offbeat, hand-drawn characters were supported by a stylish, clean-lined title screen that lent the game an air of. It is a far inferior game with the audio turned off. Every sound and animation is satisfying and lends a tangibility to the experience the donks and thwacks of the puck bouncing around the table, the sneers, taunts, or grunts of your opponent, and the smashing of glass all resonate sharply, giving a sense of being there. If anything, it can be punishingly difficult. ![]() Get careless while trying to do a wicked bounce shot and you'll end up bumping the puck into the wrong end of the table. Try to overpower your opponent and you're just as likely to overpower yourself. The respective play-style of each of your opponents may eventually become obvious to you, but until that moment you can get stuck in seemingly endless back-and-forth rallies - neither you nor your opponent willing to give even a hair-widths advantage.įor fans of the NES, it may seem reminiscent of Punch Out! - and in many ways it is. ![]()
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